# Some thoughts and feedback on using Node Material Editor

**URL:** <https://forum.babylonjs.com/t/some-thoughts-and-feedback-on-using-node-material-editor/37352>\
**Category:** Questions\
**Tags:** nodematerial, node-material\
**Created:** [January 13, 2023, 9:57pm UTC](https://forum.babylonjs.com/t/some-thoughts-and-feedback-on-using-node-material-editor/37352 "2023-01-13T21:57:57Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [January 16, 2023, 4:48pm UTC](https://forum.babylonjs.com/t/some-thoughts-and-feedback-on-using-node-material-editor/37352/2 "2023-01-16T16:48:23Z")

</div>

Adding @Evgeni_Popov who can help on the tech side and @PatrickRyan who can help on the UX one 🙂

About the shader material, I think you can refer to this conversation [Custom inspector properties for ShaderMaterial uniforms - #7 by Blake](https://forum.babylonjs.com/t/custom-inspector-properties-for-shadermaterial-uniforms/34921/7)

---

_[View the full topic](https://forum.babylonjs.com/t/some-thoughts-and-feedback-on-using-node-material-editor/37352)._
