Hi~ I have a trouble with PBRCustomMaterial, I write a water pbrCustomMaterial, like this picture, I think the specular range is too small, how can I expend it from green to red?
It seems you are using the Unity to Babylon.js package?
If that is so, maybe @MackeyK24 will be able to help but I’m not sure using a PBRCustomMaterial
is related to your question… A repro in the Playground would probably help people help you.
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