# Source of an instance

**URL:** <https://forum.babylonjs.com/t/source-of-an-instance/11560>\
**Category:** Questions\
**Created:** [June 9, 2020, 2:03pm UTC](https://forum.babylonjs.com/t/source-of-an-instance/11560 "2020-06-09T14:03:23Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Stefan70](https://avatars.discourse-cdn.com/v4/letter/s/5fc32e/32.png) [@Stefan70](https://forum.babylonjs.com/u/Stefan70)\
**Post date:** [June 9, 2020, 2:03pm UTC](https://forum.babylonjs.com/t/source-of-an-instance/11560/1 "2020-06-09T14:03:23Z")

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Hi,

in my scene, there are instances of several meshes.  
Instances can be identified with isAnInstance.  
But how to get a reference to the source mesh?  
In Api, there is “souce”, also in the debugger.  
But in my script, source is always “undefined”.

Here is a snippet:

```
scene.meshes.forEach(function(mesh){
         console.log(mesh.name + " <= " + mesh.source);
}

```

What am I doing wrong???

THX  
Stefan

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<div class="post-metadata">

**Author:** ![JohnK](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/johnk/32/26764_2.png) [@JohnK](https://forum.babylonjs.com/u/JohnK)\
**Post date:** [June 9, 2020, 2:41pm UTC](https://forum.babylonjs.com/t/source-of-an-instance/11560/2 "2020-06-09T14:41:10Z")

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Hi @Stefan70 and welcome to the forum.

source only returns source mesh for a clone not an instance

[https://doc.babylonjs.com/api/classes/babylon.mesh#source](https://doc.babylonjs.com/api/classes/babylon.mesh#source)

[https://www.babylonjs-playground.com/#QAAZZM](https://www.babylonjs-playground.com/#QAAZZM)

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<div class="post-metadata">

**Author:** ![Stefan70](https://avatars.discourse-cdn.com/v4/letter/s/5fc32e/32.png) [@Stefan70](https://forum.babylonjs.com/u/Stefan70)\
**Post date:** [June 9, 2020, 2:52pm UTC](https://forum.babylonjs.com/t/source-of-an-instance/11560/3 "2020-06-09T14:52:09Z")

</div>

Hi,

i got it, its **sourceMesh** and now everything works fine 🙂  
My Problem was adding a instance to a highLightLayer ist not possible, so i need to add the sourceMesh.
