Space intruders

Hi for all, i am working on a enemies movement powered for my own IA:

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First “teaser” …

teaser

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Holly Cr… it looks good !!!

Mr. Spock would say: “fascinating!” :vulcan_salute:

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Fascinating :slight_smile:

Looks awesome! Great job man :slight_smile:

Many thanks, we are a indie team, We are doing our best work here.

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Last update.
Shield enemies.
Bullets sparks at collision.
Explodes sparks.
Life shield slider above enemies.
GUI improved.

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I am so impressed with this :slight_smile:

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100% it’s looking better and better :slight_smile:

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Turret selection.

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Last update: Multi scene changing dispose many elements and recreating it from level config.
UI animation at start a level.
Pause menu.

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First demo with control ship gameplay…

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Jump gate and Radar detection test :

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External space trought jumpgate

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Long test gameplay:

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Third mode level : (controlling turret over freighter)

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Falling enemies using havok:

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Test stress:

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Try cell fractures, too. That got to look awesome if ships break apart slowly in zero g.

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