# Sprite children/parent of Mesh Entity or NodeTransform

**URL:** <https://forum.babylonjs.com/t/sprite-children-parent-of-mesh-entity-or-nodetransform/40299>\
**Category:** Questions\
**Created:** [April 27, 2023, 3:36pm UTC](https://forum.babylonjs.com/t/sprite-children-parent-of-mesh-entity-or-nodetransform/40299 "2023-04-27T15:36:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Rangerz132](https://avatars.discourse-cdn.com/v4/letter/r/cc9497/32.png) [@Rangerz132](https://forum.babylonjs.com/u/Rangerz132)\
**Post date:** [April 27, 2023, 3:36pm UTC](https://forum.babylonjs.com/t/sprite-children-parent-of-mesh-entity-or-nodetransform/40299/1 "2023-04-27T15:36:50Z")

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Hello guys! I noticed that we can set the children and the parent property of a Mesh to another Mesh and of a NodeTransform. However, I don’t find this property on the Sprite. It would be great for sprites to be part of other entities… Is that a design choice or am I simply forgetting something?

Thanks! 🙂

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [April 27, 2023, 6:54pm UTC](https://forum.babylonjs.com/t/sprite-children-parent-of-mesh-entity-or-nodetransform/40299/2 "2023-04-27T18:54:17Z")

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This is not possible because the `Sprite` class does not subclass the `Node` class, as `AbstractMesh` (`Mesh`) and `TransformNode` do. I think this is a design choice (the `Sprite` class has always been like this).
