# Sprite origin point

**URL:** <https://forum.babylonjs.com/t/sprite-origin-point/1469>\
**Category:** Questions\
**Created:** [February 19, 2019, 4:29am UTC](https://forum.babylonjs.com/t/sprite-origin-point/1469 "2019-02-19T04:29:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Shurp](https://avatars.discourse-cdn.com/v4/letter/s/d26b3c/32.png) [@Shurp](https://forum.babylonjs.com/u/Shurp)\
**Post date:** [February 19, 2019, 4:29am UTC](https://forum.babylonjs.com/t/sprite-origin-point/1469/1 "2019-02-19T04:29:32Z")

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Is there a way to set the origin point of a sprite? I want to set my sprite origin to the bottom center of the sprite, so that it rotates around that point instead of the center?

I had a look at the pivots, and they don’t seem to be compatible with sprites either.

Would this be something more suited to a plane mesh with a pivot point?

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [February 19, 2019, 5:19pm UTC](https://forum.babylonjs.com/t/sprite-origin-point/1469/2 "2019-02-19T17:19:10Z")

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yes I would recommend using a plane with billboard to change the rotation point more precisely
