# Support Importing or Translating Three.js Shader Language (TSL) Code

**URL:** <https://forum.babylonjs.com/t/support-importing-or-translating-three-js-shader-language-tsl-code/60514>\
**Category:** Feature requests\
**Tags:** material\
**Created:** [September 15, 2025, 5:42am UTC](https://forum.babylonjs.com/t/support-importing-or-translating-three-js-shader-language-tsl-code/60514 "2025-09-15T05:42:51Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Bhushan\_Wagh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/bhushan_wagh/32/34147_2.png) [@Bhushan\_Wagh](https://forum.babylonjs.com/u/Bhushan_Wagh)\
**Post date:** [September 20, 2026, 11:35am UTC](https://forum.babylonjs.com/t/support-importing-or-translating-three-js-shader-language-tsl-code/60514/3 "2026-09-20T11:35:20Z")

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I am kinda started experimenting with this idea  
[https://x.com/Bhushanwtf/status/2101631656365109622?s=20](https://x.com/Bhushanwtf/status/2101631656365109622?s=20)

> [@TSL adapter for Babylon js](https://forum.babylonjs.com/t/tsl-adapter-for-babylon-js/64130):
>
> I was experimenting with creating babylon js adapter for TSL, so we can use TSL shaders with babylon js. Live demos: [https://tsl-adapters.vercel.app/](https://tsl-adapters.vercel.app/)[https://x.com/Bhushanwtf/status/2101631656365109622?s=20](https://x.com/Bhushanwtf/status/2101631656365109622?s=20)

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