I’m current using a transparent plane mesh with a single text character.
Meaning if I want the word “fizz buzz”, I have 8 new meshes, each with a unique dynamic texture. (I’m aware I could optimize this by generating the materials and reuse, like in the letter z above).
I noticed quite a large increase in draw calls when these plane meshes are active, and I want to try to reduce the draw calls and hence performance.
Would it be possible to use instances and then somehow use the vertex buffer to have different text characters per instance?