I’m current using a transparent plane mesh with a single text character.
Meaning if I want the word “fizz buzz”, I have 8 new meshes, each with a unique dynamic texture. (I’m aware I could optimize this by generating the materials and reuse, like in the letter z above).
I noticed quite a large increase in draw calls when these plane meshes are active, and I want to try to reduce the draw calls and hence performance.
Would it be possible to use instances and then somehow use the vertex buffer to have different text characters per instance?
First you could directly write the full sentence and use only one plane
Now if you still need to keep separate letters, you could have one texture containing all the required letters and use instances with separate uvs to fetch from different part of the texture but it might be more complex to put in motion.
The planes must be separate because they have independent animations attached to them.
I think what you are mentioning a sprite sheet right? I saw I need a Windows os to run a generator for those