# TextBlock and Plane

**URL:** <https://forum.babylonjs.com/t/textblock-and-plane/737>\
**Category:** Questions\
**Created:** [January 14, 2019, 3:27am UTC](https://forum.babylonjs.com/t/textblock-and-plane/737 "2019-01-14T03:27:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Subrahmanya\_Chakrava](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/subrahmanya_chakrava/32/3313_2.png) [@Subrahmanya\_Chakrava](https://forum.babylonjs.com/u/Subrahmanya_Chakrava)\
**Post date:** [January 14, 2019, 3:27am UTC](https://forum.babylonjs.com/t/textblock-and-plane/737/1 "2019-01-14T03:27:09Z")

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Hi,  
I am trying to show dimensions of a box on its surface. I am using DynamicTexture for this.  
When I do plane.addControl(textBlock), the size of the text is becoming proportional to the dimensions of the plane.

How to show the text with same size for all 4 sides?

[https://www.babylonjs-playground.com/#FA2H83#26](https://www.babylonjs-playground.com/#FA2H83#26)

Thanks in advance.

---

<div class="post-metadata">

**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [January 14, 2019, 4:21pm UTC](https://forum.babylonjs.com/t/textblock-and-plane/737/2 "2019-01-14T16:21:03Z")

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When you create the GUI, you can specify the size of the texture:

```auto
var advancedTexture = BABYLON.GUI.AdvancedDynamicTexture.CreateForMesh(plane, 512, 512); 

```

Instead of using 512,512 like here, you can pick size proportional to the size of your planes to compensate plane differences
