# Texture Atlas of Avatar (1 Draw Call)

**URL:** <https://forum.babylonjs.com/t/texture-atlas-of-avatar-1-draw-call/47191>\
**Category:** Questions\
**Created:** [January 13, 2024, 6:25pm UTC](https://forum.babylonjs.com/t/texture-atlas-of-avatar-1-draw-call/47191 "2024-01-13T18:25:12Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Joe\_Kerr](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/joe_kerr/32/39017_2.png) [@Joe\_Kerr](https://forum.babylonjs.com/u/Joe_Kerr)\
**Post date:** [January 14, 2024, 1:06pm UTC](https://forum.babylonjs.com/t/texture-atlas-of-avatar-1-draw-call/47191/2 "2024-01-14T13:06:53Z")

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Single mesh from modular parts that can be animated: [Loading character with animations to scene and cloning it with animation groups - #9 by Panuchka](https://forum.babylonjs.com/t/loading-character-with-animations-to-scene-and-cloning-it-with-animation-groups/19685/9) (works like charm!)

Single material: Do the avatars use painted textures (rather than palettes) and different channels (normal, metal, etc)? And they are modular, right? Each body part/accessory has its own unique texture/s?

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