Checkout what’s happening in the playground on line 98:
You can see where I commented out various arguments to the BABYLON.Texture
class constructor while experimenting.
Oddly enough, I can get it to work when overloading the url
argument as a dataURI which shouldn’t work according to the docs:
pinging @sebavan, which will be back beginning of next week 
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on it, will have a look today
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Thank you @sebavan, but also welcome back! 
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What you have here are the actual data so you need to use a rawTexture 
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But why do the docs say the Texture class constructor accept a buffer argument? Am I understanding this wrong?
a buffer containing the png data not the RGB ones.
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