I would like to work out with you the theoretical basics that are essential for a “good” game.
What makes a game?
The least a game needs is a goal and as a counterweight the problems that prevent you from reaching it.
Does a good game need a “high resolution” or many details? I don’t think so, do I? What do you think?
What makes a game worth playing? What is it that makes you stick to the screen for hours?
What can be an aim?
What are problems? … something lake off … something you need for but you don’t have it or you don’t know it… you have to find it out or gain it first to reach the sky…