# The easiest way to create a fixed axes without ORTHOGRAPHIC\_CAMERA?

**URL:** <https://forum.babylonjs.com/t/the-easiest-way-to-create-a-fixed-axes-without-orthographic-camera/40158>\
**Category:** Questions\
**Tags:** gui, camera\
**Created:** [April 24, 2023, 10:20am UTC](https://forum.babylonjs.com/t/the-easiest-way-to-create-a-fixed-axes-without-orthographic-camera/40158 "2023-04-24T10:20:55Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [April 24, 2023, 12:03pm UTC](https://forum.babylonjs.com/t/the-easiest-way-to-create-a-fixed-axes-without-orthographic-camera/40158/2 "2023-04-24T12:03:45Z")

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Welcome aboard!

You could try to use an additional orthographic camera that would only render the axis viewer:

> **[Babylon.js Playground](https://playground.babylonjs.com/#WGZLGJ%238401)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

It gets the quaternion from the scene camera and uses it to correctly transform the axis of the axis viewer.

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