# The gizmo uses the latest cameras in inspector

**URL:** <https://forum.babylonjs.com/t/the-gizmo-uses-the-latest-cameras-in-inspector/31221>\
**Category:** Feature requests\
**Created:** [June 9, 2022, 9:25pm UTC](https://forum.babylonjs.com/t/the-gizmo-uses-the-latest-cameras-in-inspector/31221 "2022-06-09T21:25:54Z")\
**Posts on this page:** 7\
**Page:** 2

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**Author:** ![Cedric](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/cedric/32/2742_2.png) [@Cedric](https://forum.babylonjs.com/u/Cedric)\
**Post date:** [September 22, 2023, 1:47pm UTC](https://forum.babylonjs.com/t/the-gizmo-uses-the-latest-cameras-in-inspector/31221/21 "2023-09-22T13:47:05Z")

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Unassigned @Cedric on September 22, 2023, 1:47pm UTC



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**Author:** ![jerry\_pp](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/jerry_pp/32/11663_2.png) [@jerry\_pp](https://forum.babylonjs.com/u/jerry_pp)\
**Post date:** [August 14, 2024, 7:49am UTC](https://forum.babylonjs.com/t/the-gizmo-uses-the-latest-cameras-in-inspector/31221/22 "2024-08-14T07:49:48Z")

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In the case of multiple scenes, the Gizmo of the light cannot be displayed either.

> **[Babylon.js Playground](https://playground.babylonjs.com/#P3E9YP)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

 ![Snipaste_2024-08-14_15-42-04](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/7/b/7bf0ee52bf52f6d0558637b62824a62460b7a3ba.jpeg)

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**Author:** ![Cedric](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/cedric/32/2742_2.png) [@Cedric](https://forum.babylonjs.com/u/Cedric)\
**Post date:** [August 14, 2024, 7:52am UTC](https://forum.babylonjs.com/t/the-gizmo-uses-the-latest-cameras-in-inspector/31221/23 "2024-08-14T07:52:19Z")

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I’m taking a look

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**Author:** ![Cedric](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/cedric/32/2742_2.png) [@Cedric](https://forum.babylonjs.com/u/Cedric)\
**Post date:** [August 14, 2024, 9:30am UTC](https://forum.babylonjs.com/t/the-gizmo-uses-the-latest-cameras-in-inspector/31221/24 "2024-08-14T09:30:02Z")

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Assigned @Cedric on August 14, 2024, 9:30am UTC



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**Author:** ![Cedric](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/cedric/32/2742_2.png) [@Cedric](https://forum.babylonjs.com/u/Cedric)\
**Post date:** [August 14, 2024, 2:15pm UTC](https://forum.babylonjs.com/t/the-gizmo-uses-the-latest-cameras-in-inspector/31221/25 "2024-08-14T14:15:55Z")

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There is no way to know the active scene. best is to do specify an utility layer with intended scene.

> **[Babylon.js Playground](https://playground.babylonjs.com/#P3E9YP%23121)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

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<div class="post-metadata">

**Author:** ![Cedric](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/cedric/32/2742_2.png) [@Cedric](https://forum.babylonjs.com/u/Cedric)\
**Post date:** [August 14, 2024, 2:16pm UTC](https://forum.babylonjs.com/t/the-gizmo-uses-the-latest-cameras-in-inspector/31221/26 "2024-08-14T14:16:11Z")

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Unassigned @Cedric on August 14, 2024, 2:16pm UTC



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**Author:** ![jerry\_pp](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/jerry_pp/32/11663_2.png) [@jerry\_pp](https://forum.babylonjs.com/u/jerry_pp)\
**Post date:** [August 19, 2024, 8:14am UTC](https://forum.babylonjs.com/t/the-gizmo-uses-the-latest-cameras-in-inspector/31221/27 "2024-08-19T08:14:27Z")

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Thank you for providing the method

[Previous page](https://forum.babylonjs.com/t/the-gizmo-uses-the-latest-cameras-in-inspector/31221.md?page=1)
