Hello!
The position of the back plane in x y and z is smaller than the position of the plane with the stone pattern. But for some reason it is the back plane that is displayed, thereby blocking the view of the front plane. Please help, suggest a solution to the problem. Maybe there is a way to set the zIndex of the mesh so that the camera first renders those objects that have a higher zIndex. Or another solution.
Thanks in advance!
All planes have billboardMode = BABYLON.AbstractMesh.BILLBOARDMODE_ALL
camera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA
;