# The problem of model texture sampling

**URL:** <https://forum.babylonjs.com/t/the-problem-of-model-texture-sampling/4824>\
**Category:** Questions\
**Created:** [July 30, 2019, 10:32am UTC](https://forum.babylonjs.com/t/the-problem-of-model-texture-sampling/4824 "2019-07-30T10:32:44Z")\
**Posts on this page:** 1\
**Showing post:** 99

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**Author:** ![Pryme8](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/pryme8/32/7212_2.png) [@Pryme8](https://forum.babylonjs.com/u/Pryme8)\
**Post date:** [August 5, 2019, 3:03am UTC](https://forum.babylonjs.com/t/the-problem-of-model-texture-sampling/4824/99 "2019-08-05T03:03:13Z")

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That’s because it’s crazy dense topology.

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