# Tip: tuning bike-style physics for browser stunt games

**URL:** <https://forum.babylonjs.com/t/tip-tuning-bike-style-physics-for-browser-stunt-games/64588>\
**Category:** Tutorials and tips\
**Created:** [November 6, 2026, 12:53am UTC](https://forum.babylonjs.com/t/tip-tuning-bike-style-physics-for-browser-stunt-games/64588 "2026-11-06T00:53:45Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![motoguide\_dev](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/motoguide_dev/32/52453_2.png) [@motoguide\_dev](https://forum.babylonjs.com/u/motoguide_dev)\
**Post date:** [November 6, 2026, 12:53am UTC](https://forum.babylonjs.com/t/tip-tuning-bike-style-physics-for-browser-stunt-games/64588/1 "2026-11-06T00:53:45Z")

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Small tip when prototyping a 2D/3D bike stunt game: keep the center of mass low, clamp angular velocity, and apply a little extra downforce in the air so flips feel controllable instead of floaty. I wrote down the control and trick patterns that make Moto X3M-style levels feel good here: [https://motox3mguide.com/](https://motox3mguide.com/) - hope it helps if you are building something similar.

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**Author:** ![discourse\_ai\_spam](https://avatars.discourse-cdn.com/v4/letter/d/c68b51/32.png) [@discourse\_ai\_spam](https://forum.babylonjs.com/u/discourse_ai_spam)\
**Post date:** [November 6, 2026, 12:53am UTC](https://forum.babylonjs.com/t/tip-tuning-bike-style-physics-for-browser-stunt-games/64588/2 "2026-11-06T00:53:47Z")

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Unlisted on November 6, 2026, 12:53am UTC



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**Author:** ![system](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/6/65968d62f456031dabf0693d50ca930df25bf2ef.png) [@system](https://forum.babylonjs.com/u/system)\
**Post date:** [November 6, 2026, 11:25am UTC](https://forum.babylonjs.com/t/tip-tuning-bike-style-physics-for-browser-stunt-games/64588/3 "2026-11-06T11:25:14Z")

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Listed on November 6, 2026, 11:25am UTC


