# Tying a Camera to a Bounding Box

**URL:** <https://forum.babylonjs.com/t/tying-a-camera-to-a-bounding-box/4231>\
**Category:** Questions\
**Created:** [July 2, 2019, 12:42am UTC](https://forum.babylonjs.com/t/tying-a-camera-to-a-bounding-box/4231 "2019-07-02T00:42:46Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![tyrfull](https://avatars.discourse-cdn.com/v4/letter/t/7cd45c/32.png) [@tyrfull](https://forum.babylonjs.com/u/tyrfull)\
**Post date:** [July 2, 2019, 3:19pm UTC](https://forum.babylonjs.com/t/tying-a-camera-to-a-bounding-box/4231/3 "2019-07-02T15:19:24Z")

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@Wingnut,

Wow, thank you so much for taking the time to answer my question and so thoroughly. I had not seen that 77Q series! That will help a lot. I am mostly doing FPS without third person or over the shoulder view. More in line with what @TiagoSilvaPereira did in [his FPS](https://forum.babylonjs.com/t/open-source-game-series-2-first-person-shooter/3769). I might have to go beg the people over at [bluewizard.com](http://bluewizard.com) for some advice.

I think this was very helpful. Thank you so much!

Sincerely,

Tyrfull

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