# Unable to import a mesh locally into my scene!

**URL:** <https://forum.babylonjs.com/t/unable-to-import-a-mesh-locally-into-my-scene/23576>\
**Category:** Questions\
**Created:** [September 5, 2021, 6:04am UTC](https://forum.babylonjs.com/t/unable-to-import-a-mesh-locally-into-my-scene/23576 "2021-09-05T06:04:20Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![msDestiny14](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/msdestiny14/32/9572_2.png) [@msDestiny14](https://forum.babylonjs.com/u/msDestiny14)\
**Post date:** [September 5, 2021, 6:20am UTC](https://forum.babylonjs.com/t/unable-to-import-a-mesh-locally-into-my-scene/23576/2 "2021-09-05T06:20:02Z")

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Hi there. Here’s a thread I found about importing meshes.

> [@\[Mesh\] how import meshes and saving file size? (Possible .obj?)](https://forum.babylonjs.com/t/mesh-how-import-meshes-and-saving-file-size-possible-obj/5916):
>
> Now i’m used ‘SceneLoader.ImportMesh( )’. but ‘.babylon’ file size is bigger than ‘.obj’ file. How import .obj file? else, How export only selected meshes in Blender3D’s scene? Plz tutorial PG or documents. pray

From a summary looks like you’ll need `babylonjs-loaders` package and import it and there’s a code sample provided. 🙂

Also providing an error message would best help us debug what seems to be the problem. If its not compiling, error on load, or loading just simply not showing up.

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