Hey everyone! I just wanted to share a project I’ve been working on.
As a long-time Unity user I have gotten real used to their workflow, using GameObject, Components, Start & Update loops and everything else that comes with Unity.
My biggest struggle with Babylon was despite it’s amazing capabilities, I felt the interface was lacking and to create a simple scene with a rolling ball and some physics, I was required to learn a lot of new concepts. As I work in education, I felt like this could be a barrier for students to adopt Babylon.
So… long story short, I spent a few weeks on a simple wrapper for Babylon - and I called it Union. It allows for a more user-friendly interaction with basic GameObjects etc. It’s still very much in development, but I was hoping to get some initial feedback from people on the idea of it. Is it crazy? Does it already exist? Is it pretty neat? I’m looking for any feedback really - just hoping to get some feedback from the community. I added a screenshot, but you can play around with it here:
Angry Spheres <- you can open and modify the project, just not save (for obvious reasons). Please note this is a test environment only and the link will likely be broken at some point. If there’s interest I’ll be sending updates.