# Unity to babylon

**URL:** <https://forum.babylonjs.com/t/unity-to-babylon/38456>\
**Category:** Questions\
**Created:** [February 23, 2023, 10:00am UTC](https://forum.babylonjs.com/t/unity-to-babylon/38456 "2023-02-23T10:00:11Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Happy0Ending](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/happy0ending/32/26835_2.png) [@Happy0Ending](https://forum.babylonjs.com/u/Happy0Ending)\
**Post date:** [February 23, 2023, 10:00am UTC](https://forum.babylonjs.com/t/unity-to-babylon/38456/1 "2023-02-23T10:00:11Z")

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hello everyone，I want to connect babylon with unity.  
Today I use unityExporter to generate a website successfully,and it looks good. but when I export scene ,I can’t find the file.

 ![acf30c289dac6f8a2ef75c070965076](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/7/e/7ee6fc8cffbb015fbdb869982027d64676c82520.jpeg)

![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/1/0/10e264e0c1a949b2ee1ea7012c19edfaad1bf52d.png)  
I want to export the unity scene to (.babylon) file. What should I do?

I have used BABYLON for a year. BABYLON is powerful and easy to use.But sometimes I am confused because my art skills are poor. Every time I create a scene, Every time I create a scene, it’s very low-level. I don’t know how to communicate with my art colleagues.Please help me.

 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/5/7/5726321e66fd66b3d4efd359f86969cd1bd2b4c6.jpeg)

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**Author:** ![carolhmj](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/carolhmj/32/25918_2.png) [@carolhmj](https://forum.babylonjs.com/u/carolhmj)\
**Post date:** [February 23, 2023, 1:22pm UTC](https://forum.babylonjs.com/t/unity-to-babylon/38456/2 "2023-02-23T13:22:21Z")

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> [@Happy0Ending](#):
>
> I want to export the unity scene to (.babylon) file. What should I do?

You could use @MackeyK24 's exporter: [BabylonJS/UnityExporter: Home of the community maintained Unity exporter for Babylon.js (github.com)](https://github.com/BabylonJS/UnityExporter)

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**Author:** ![Happy0Ending](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/happy0ending/32/26835_2.png) [@Happy0Ending](https://forum.babylonjs.com/u/Happy0Ending)\
**Post date:** [March 1, 2023, 10:46am UTC](https://forum.babylonjs.com/t/unity-to-babylon/38456/3 "2023-03-01T10:46:44Z")

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[Require extension CVTOOLS\_babylon\_mesh is not available - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js (babylonjs.com)](https://forum.babylonjs.com/t/require-extension-cvtools-babylon-mesh-is-not-available/17592/2)  
I make every mesh’s metadata null in the exported scene,so I get the .babylon file.（unity metadata can’t be serialized!）

 ![1677667545895](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/0/c/0c481d830aab8a28c92cd026506938ab6373d097.jpeg)

But I drop this file in babylon sandbox,light map display error！

 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/0/7/07fe05bb1d739bc091eca9a0e8e6f8d23f5770ba.jpeg)

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**Author:** ![Happy0Ending](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/happy0ending/32/26835_2.png) [@Happy0Ending](https://forum.babylonjs.com/u/Happy0Ending)\
**Post date:** [March 1, 2023, 10:49am UTC](https://forum.babylonjs.com/t/unity-to-babylon/38456/4 "2023-03-01T10:49:53Z")

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![1677667722250](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/5/0/501f3c1ad7c81aa7aa43996f63a91a7a0196a658.png)  
if I build project in this way, the scene have no camera.

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**Author:** ![Happy0Ending](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/happy0ending/32/26835_2.png) [@Happy0Ending](https://forum.babylonjs.com/u/Happy0Ending)\
**Post date:** [March 1, 2023, 10:52am UTC](https://forum.babylonjs.com/t/unity-to-babylon/38456/5 "2023-03-01T10:52:47Z")

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![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/0/e/0e983bf3696e028bfb1aa148f6a0657ba848d759.png)

 ![1677667880286](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/5/f/5f337b8644e11513a4ef7101211c2a1cb35d93af.png)

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**Author:** ![carolhmj](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/carolhmj/32/25918_2.png) [@carolhmj](https://forum.babylonjs.com/u/carolhmj)\
**Post date:** [March 1, 2023, 1:38pm UTC](https://forum.babylonjs.com/t/unity-to-babylon/38456/6 "2023-03-01T13:38:41Z")

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Hmmm I think @MackeyK24 will be the best person to understand what is going on with the export settings here.

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**Author:** ![Happy0Ending](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/happy0ending/32/26835_2.png) [@Happy0Ending](https://forum.babylonjs.com/u/Happy0Ending)\
**Post date:** [March 7, 2023, 5:56am UTC](https://forum.babylonjs.com/t/unity-to-babylon/38456/7 "2023-03-07T05:56:15Z")

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hello everyone! It’s because the glb modle is in right hand system,but the lightMap is in left hand system.I need to make the lightMap texture uScale or vScale = -1;

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [March 7, 2023, 8:28pm UTC](https://forum.babylonjs.com/t/unity-to-babylon/38456/8 "2023-03-07T20:28:44Z")

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just try then invertY parameter when loading the texture maybe ?
