# UniversalCamera: Tighten AngularSensibility End Delay?

**URL:** <https://forum.babylonjs.com/t/universalcamera-tighten-angularsensibility-end-delay/18084>\
**Category:** Questions\
**Created:** [February 2, 2021, 1:59am UTC](https://forum.babylonjs.com/t/universalcamera-tighten-angularsensibility-end-delay/18084 "2021-02-02T01:59:29Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![dawickizer](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/dawickizer/32/14037_2.png) [@dawickizer](https://forum.babylonjs.com/u/dawickizer)\
**Post date:** [February 2, 2021, 1:59am UTC](https://forum.babylonjs.com/t/universalcamera-tighten-angularsensibility-end-delay/18084/1 "2021-02-02T01:59:30Z")

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Is there a way to have stricter control over `UniveralCamera` mouse speed? I have tweaked the `angularSensibility` already and it works fine for slowing/speeding up the sensitivity, but I notice that if I swipe my mouse its feels there is a bit of an end delay for when the camera stops moving. Im wondering if I can tighten this up at all to make the `UniversalCamera` a bit more responsive for First Person Shooter aiming. As of now it works pretty well out of the box, but I can see down the road that slight delay being an issue for players in terms of being precise with aiming.

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [February 2, 2021, 10:18am UTC](https://forum.babylonjs.com/t/universalcamera-tighten-angularsensibility-end-delay/18084/2 "2021-02-02T10:18:15Z")

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Adding @PolygonalSun.

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**Author:** ![a\_bolog](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/a_bolog/32/6292_2.png) [@a\_bolog](https://forum.babylonjs.com/u/a_bolog)\
**Post date:** [February 2, 2021, 7:44pm UTC](https://forum.babylonjs.com/t/universalcamera-tighten-angularsensibility-end-delay/18084/3 "2021-02-02T19:44:48Z")

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I think reducing the camera.inertia value will reduce the ease-out effect.

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**Author:** ![dawickizer](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/dawickizer/32/14037_2.png) [@dawickizer](https://forum.babylonjs.com/u/dawickizer)\
**Post date:** [February 2, 2021, 7:57pm UTC](https://forum.babylonjs.com/t/universalcamera-tighten-angularsensibility-end-delay/18084/4 "2021-02-02T19:57:49Z")

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Ill take a look at that, thanks. I totally forgot to look at the SuperClass of UnivesalCamera (i.e Camera) lol

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**Author:** ![PolygonalSun](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/polygonalsun/32/2704_2.png) [@PolygonalSun](https://forum.babylonjs.com/u/PolygonalSun)\
**Post date:** [February 2, 2021, 9:34pm UTC](https://forum.babylonjs.com/t/universalcamera-tighten-angularsensibility-end-delay/18084/5 "2021-02-02T21:34:32Z")

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Hey @dawickizer,

@a_bolog is right about reducing the inertia. By default, the value for inertia is 0.9 so you can reduce the value to something like 0.4 or 0.5 for more precise movement.
