# Update individual mesh rotation and position

**URL:** <https://forum.babylonjs.com/t/update-individual-mesh-rotation-and-position/13992>\
**Category:** Questions\
**Created:** [September 8, 2020, 7:30am UTC](https://forum.babylonjs.com/t/update-individual-mesh-rotation-and-position/13992 "2020-09-08T07:30:12Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![tommox86](https://avatars.discourse-cdn.com/v4/letter/t/c6cbf5/32.png) [@tommox86](https://forum.babylonjs.com/u/tommox86)\
**Post date:** [September 8, 2020, 7:30am UTC](https://forum.babylonjs.com/t/update-individual-mesh-rotation-and-position/13992/1 "2020-09-08T07:30:12Z")

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How would i update individual mesh rotation and positions instead of calling scene.render which seems to render every single mesh in the scene?

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [September 8, 2020, 8:19am UTC](https://forum.babylonjs.com/t/update-individual-mesh-rotation-and-position/13992/2 "2020-09-08T08:19:18Z")

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You need to call `scene.render()` to update the rendering in case something has moved/rotated, you can’t just render a single mesh separately from the others.
