# "Use parallax occlusion" in Node Material Editor

**URL:** <https://forum.babylonjs.com/t/use-parallax-occlusion-in-node-material-editor/57427>\
**Category:** Questions\
**Tags:** nodematerial\
**Created:** [March 26, 2025, 3:29pm UTC](https://forum.babylonjs.com/t/use-parallax-occlusion-in-node-material-editor/57427 "2025-03-26T15:29:49Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [March 26, 2025, 5:07pm UTC](https://forum.babylonjs.com/t/use-parallax-occlusion-in-node-material-editor/57427/3 "2025-03-26T17:07:18Z")

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Your material is quite complicated and is missing a lot of textures.

So, here are two examples of how parallax can be used in a node material:

- Standard material: [Babylon.js Node Material Editor](https://nme.babylonjs.com/#KIUSWC)
- PBR material: [https://playground.babylonjs.com/#NSG82E#8](https://playground.babylonjs.com/#NSG82E#8) (forum thread: [Is there the way to use Parallax Mapping for node material? - #37 by Evgeni\_Popov](https://forum.babylonjs.com/t/is-there-the-way-to-use-parallax-mapping-for-node-material/16903/37))

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