# Use RegisterInstancedBuffer For UV2

**URL:** <https://forum.babylonjs.com/t/use-registerinstancedbuffer-for-uv2/24045>\
**Category:** Questions\
**Created:** [September 24, 2021, 6:02am UTC](https://forum.babylonjs.com/t/use-registerinstancedbuffer-for-uv2/24045 "2021-09-24T06:02:57Z")\
**Posts on this page:** 1\
**Showing post:** 6

<div class="post-metadata">

**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [September 24, 2021, 5:10pm UTC](https://forum.babylonjs.com/t/use-registerinstancedbuffer-for-uv2/24045/6 "2021-09-24T17:10:29Z")

</div>

Maybe this can help:

- [How to apply material to 6 uv maps - #2 by Evgeni\_Popov](https://forum.babylonjs.com/t/how-to-apply-material-to-6-uv-maps/16224/2)

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_[View the full topic](https://forum.babylonjs.com/t/use-registerinstancedbuffer-for-uv2/24045)._
