When using a metallic gloss map texture…
So the is a flag UseRoughnessFromMetalicTextureAlpha and Green
What if these are both set to false, where does it get roughness
Is the an option to use roughness from albedo texture alpha ???
When using a metallic gloss map texture…
So the is a flag UseRoughnessFromMetalicTextureAlpha and Green
What if these are both set to false, where does it get roughness
Is the an option to use roughness from albedo texture alpha ???
Yo @Deltakosh, @sebavan or @Evgeni_Popov … Got any thoughts on this one ?
If both useRoughnessFromMetallicTextureAlpha
and useRoughnessFromMetallicTextureGreen
are false
than the roughness will only be equal to the roughness
property you set on the PBR material, it won’t be modulated by a value read from the metallic texture map.
No, roughness can only be read from the metallic texture, either from the green or alpha channel.