Hello everyone,
I have few problem while using useLargeWorldRendering combined with Instance Meshes.
My app is a World/Earth representation (Ellipsoid) where the unit is the meter. I’m experiencing a noticeable positioning drift when switching to instances.
Here are two screenshots to illustrate the issue:
The first one uses individual Mesh/Box : the positioning is perfect.
The second one uses Instances: you can see a significant loss of precision in the placement.
Is this expected behavior when using useLargeWorldRendering with instances? I’m a bit lost on how to get high precision for instanced objects at world scale.
[EDIT] : Here is a playground where I can reproduce the problem
https://playground.babylonjs.com/#XXXLBM ->you have to zoom out to see the boxes.
uncomment/comment line 38/45 to switch from boxes to instances.
Just reporting this as a heads-up. I’m in early dev and I know you’re all busy with the v9 release. Just wanted to share my findings.
Meshes :
Instances :

