# V8.1.1 Insufficient buffer size

**URL:** <https://forum.babylonjs.com/t/v8-1-1-insufficient-buffer-size/57716>\
**Category:** Bugs\
**Created:** [April 8, 2025, 11:55pm UTC](https://forum.babylonjs.com/t/v8-1-1-insufficient-buffer-size/57716 "2025-04-08T23:55:10Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![labris](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/labris/32/12576_2.png) [@labris](https://forum.babylonjs.com/u/labris)\
**Post date:** [April 8, 2025, 11:58pm UTC](https://forum.babylonjs.com/t/v8-1-1-insufficient-buffer-size/57716/2 "2025-04-08T23:58:22Z")

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> [@withADoveInOneHand](#):
>
> also BABYLON.Engine.audioEngine is disappeared

> [@Audio engine breaking change for Babylon.js 8.0](https://forum.babylonjs.com/t/audio-engine-breaking-change-for-babylon-js-8-0/56012):
>
> Hey everyone, As you may know, I’ve been working on a new audio engine for the upcoming 8.0 release of Babylon.js, and I want to keep you in the loop about a breaking change coming with it. Right now, the old audio engine gets created automatically when a graphics Engine is created unless you explicitly set the [AbstractEngineOptions.audioEngine](https://doc.babylonjs.com/typedoc/interfaces/BABYLON.AbstractEngineOptions#audioengine) option to false in the [Engine constructor](https://doc.babylonjs.com/typedoc/classes/BABYLON.AbstractEngine#constructor). This will be confusing when the new audio engine arrives, and it will make the old audio engine get brought …

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