This is technically the same as Vector3.RightHandedForwardReadOnly, but it has different intent. Also, there is currently a Backwards() function but no BackwardsReadOnly.

Edit: I suppose technically this would require a LeftHandedBackwardsReadOnly and a RightHandedBackwardsReadOnly due to the two handedness schemes. It would still allow for the intent of something being forward/backward vs being lefthanded/righhanded.

Makes sense, do you want to make a PR ?

Sure, linking to the PR

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