# Visible reflections despite opacity information in base texture in PBR material

**URL:** <https://forum.babylonjs.com/t/visible-reflections-despite-opacity-information-in-base-texture-in-pbr-material/37832>\
**Category:** Questions\
**Tags:** material, pbr, environment, alpha\
**Created:** [February 1, 2023, 3:57pm UTC](https://forum.babylonjs.com/t/visible-reflections-despite-opacity-information-in-base-texture-in-pbr-material/37832 "2023-02-01T15:57:53Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [February 1, 2023, 4:29pm UTC](https://forum.babylonjs.com/t/visible-reflections-despite-opacity-information-in-base-texture-in-pbr-material/37832/2 "2023-02-01T16:29:31Z")

</div>

> [@Gray84](#):
>
> The whole thing works but few reflections remain where they shouldn’t exist

It depends 🙂 most surfaces you can see through will retain reflection which is why it is our default mode.

You can prevent them by setting useRadianceOverAlpha and useSpecularOverAlpha to false

---

_[View the full topic](https://forum.babylonjs.com/t/visible-reflections-despite-opacity-information-in-base-texture-in-pbr-material/37832)._
