While I do understand, that the resolution in VR will be lower than outside VR, it seems that the image is more blurry than it should be. Here are two example screenshots:
@jhadenfeldt what post process are you using if any? Do you have a playground that I can use to repro? If you are applying certain post processes that may be resolution dependent I would expect this eg. a 5x5 blur will make a low res image look more blurry.
Thanks, it looks to be that aliasing is not happening, by default msaa 4x is enabled. When using postProcesses msaa should be turned on for the first post process by setting .samples = 4, see here https://www.babylonjs-playground.com/#XK2D14#1
I don’t think that is the underlying issue. While it helps to make the scene look better inside and outside VR, there is still a big difference between VR and non-VR.
Here is a comparison of the Playground in VR and outside VR:
Do you repro with, say, VRDeviceOrientationCamera and no postprocess? I try to understand if it is related to the WebVRCamera or to a specific postprocess