# Water material that works above and below water?

**URL:** <https://forum.babylonjs.com/t/water-material-that-works-above-and-below-water/18751>\
**Category:** Questions\
**Created:** [February 27, 2021, 11:59pm UTC](https://forum.babylonjs.com/t/water-material-that-works-above-and-below-water/18751 "2021-02-27T23:59:56Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Pryme8](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/pryme8/32/7212_2.png) [@Pryme8](https://forum.babylonjs.com/u/Pryme8)\
**Post date:** [February 28, 2021, 3:06am UTC](https://forum.babylonjs.com/t/water-material-that-works-above-and-below-water/18751/6 "2021-02-28T03:06:46Z")

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> [@Undersea caustic](https://forum.babylonjs.com/t/undersea-caustic/4811/5):
>
> I am not sure if something like this can help you. [https://playground.babylonjs.com/#H0QHVK#1](https://playground.babylonjs.com/#H0QHVK#1) It’s basically and image of caustic with some properties “animated”. It has issues (after a while it get’s too stretched, so you probably have to setup some constraints, something like if it goes over some value, start reversing animation or something like that) Or you can animate some other property, maybe even change coordinates mode of the texture or something like that. With some proper lighting …

Ew Ignore this actually… it does not work anymore I gotta fix it.

Here you go.

> **[Babylon.js Playground](https://www.babylonjs-playground.com/#LFYUSY%2327)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

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