# Watermaterial bug

**URL:** <https://forum.babylonjs.com/t/watermaterial-bug/32003>\
**Category:** Bugs\
**Tags:** material\
**Created:** [July 8, 2022, 3:56am UTC](https://forum.babylonjs.com/t/watermaterial-bug/32003 "2022-07-08T03:56:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![woniubushiniu](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/woniubushiniu/32/22130_2.png) [@woniubushiniu](https://forum.babylonjs.com/u/woniubushiniu)\
**Post date:** [July 8, 2022, 3:56am UTC](https://forum.babylonjs.com/t/watermaterial-bug/32003/1 "2022-07-08T03:56:46Z")

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![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/9/9/995e346d836a9468c68c5ee7763871d06d0feb07.jpeg)  
When the viewing angle is parallel to the horizontal plane, the water surface will deform and pull

> **[Babylon.js Playground](https://playground.babylonjs.com/#1SLLOJ%2317)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [July 8, 2022, 2:27pm UTC](https://forum.babylonjs.com/t/watermaterial-bug/32003/2 "2022-07-08T14:27:53Z")

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Unfortunately this is a limitation of that technique

Maybe @julien-moreau can provide more insights?
