# Way to get a wider angle with the camera?

**URL:** <https://forum.babylonjs.com/t/way-to-get-a-wider-angle-with-the-camera/31695>\
**Category:** Questions\
**Created:** [June 25, 2022, 9:08pm UTC](https://forum.babylonjs.com/t/way-to-get-a-wider-angle-with-the-camera/31695 "2022-06-25T21:08:50Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![glad](https://avatars.discourse-cdn.com/v4/letter/g/5daacb/32.png) [@glad](https://forum.babylonjs.com/u/glad)\
**Post date:** [June 25, 2022, 9:08pm UTC](https://forum.babylonjs.com/t/way-to-get-a-wider-angle-with-the-camera/31695/1 "2022-06-25T21:08:50Z")

</div>

Hi,  
I would like to test my scene with different scale.

Right now, the scene I created has some dimensions to it, but I would like to see how it would look if the place was scaled bigger, or alternatively, my camera smaller.

In fact I would be able to view it at different scale.  
Imagine how a mouse and a human see things at different scale, I would like to alternate that in game.

What is the best babylonesque way to achieve that?

Thank you

---

<div class="post-metadata">

**Author:** ![inteja](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/inteja/32/22553_2.png) [@inteja](https://forum.babylonjs.com/u/inteja)\
**Post date:** [June 25, 2022, 10:47pm UTC](https://forum.babylonjs.com/t/way-to-get-a-wider-angle-with-the-camera/31695/2 "2022-06-25T22:47:44Z")

</div>

`camera.fov` should do the trick.

> **[Camera | Babylon.js Documentation](https://doc.babylonjs.com/typedoc/classes/BABYLON.Camera#fov)**
>
> This is the base class of all the camera used in the application. \[API\]

---

<div class="post-metadata">

**Author:** ![glad](https://avatars.discourse-cdn.com/v4/letter/g/5daacb/32.png) [@glad](https://forum.babylonjs.com/u/glad)\
**Post date:** [June 27, 2022, 5:55am UTC](https://forum.babylonjs.com/t/way-to-get-a-wider-angle-with-the-camera/31695/3 "2022-06-27T05:55:17Z")

</div>

Thanks! That did it
