# Webgpu init issues

**URL:** <https://forum.babylonjs.com/t/webgpu-init-issues/23237>\
**Category:** Questions\
**Tags:** webgpu\
**Created:** [August 20, 2021, 2:32pm UTC](https://forum.babylonjs.com/t/webgpu-init-issues/23237 "2021-08-20T14:32:28Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![mise](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/mise/32/37506_2.png) [@mise](https://forum.babylonjs.com/u/mise)\
**Post date:** [August 21, 2021, 12:08pm UTC](https://forum.babylonjs.com/t/webgpu-init-issues/23237/10 "2021-08-21T12:08:29Z")

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> [@Evgeni\_Popov](#):
>
> ```auto
> import * as BABYLON from "@babylon/core";
> (window as any).BABYLON = BABYLON;
> 
> ```

ah, that is a simple solution. For now that probably means the bundle will contain all of Babylon, but that is manageable.

Not getting any errors anymore, but not seeing any meshes either. Only an all white screen (which is not the clear color) so I have some work to do 🙂.  
Thanks for now.

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