# WebXR across multiple scenes

**URL:** <https://forum.babylonjs.com/t/webxr-across-multiple-scenes/45846>\
**Category:** Questions\
**Tags:** webxr, scene\
**Created:** [November 22, 2023, 5:38am UTC](https://forum.babylonjs.com/t/webxr-across-multiple-scenes/45846 "2023-11-22T05:38:23Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Basic](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/basic/32/35338_2.png) [@Basic](https://forum.babylonjs.com/u/Basic)\
**Post date:** [November 23, 2023, 6:51am UTC](https://forum.babylonjs.com/t/webxr-across-multiple-scenes/45846/5 "2023-11-23T06:51:15Z")

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Oh how nice, and there is even a specific demo for my problem.  
**"This can be used to add/remove all objects in a scene without the need to exit WebVR. "**

> **[Babylon.js Playground](https://playground.babylonjs.com/#JA1ND3%2348)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

Note to self: I should dedicate more time to read the documentation, since it’s so extensive, well written and filled with great examples ♥

Vielen dank for pointing me in that direction @RaananW 🤘

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