# \[WebXR\] Issue with imageProcessing in XR

**URL:** <https://forum.babylonjs.com/t/webxr-issue-with-imageprocessing-in-xr/35234>\
**Category:** Questions\
**Tags:** webxr, postprocessing, rendering\
**Created:** [October 29, 2022, 7:02am UTC](https://forum.babylonjs.com/t/webxr-issue-with-imageprocessing-in-xr/35234 "2022-10-29T07:02:32Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Sequendnb](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sequendnb/32/27830_2.png) [@Sequendnb](https://forum.babylonjs.com/u/Sequendnb)\
**Post date:** [October 29, 2022, 7:02am UTC](https://forum.babylonjs.com/t/webxr-issue-with-imageprocessing-in-xr/35234/1 "2022-10-29T07:02:32Z")

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Hello there! Im trying to use **imageProcessing** in the **XR** mode, but the result is visible **only on the left eye**. And **very low fps**. 🤨

Playground:

> **[Babylon.js Playground](https://playground.babylonjs.com/#VLIYBZ%232)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

[https://playground.babylonjs.com/#VLIYBZ#3](https://playground.babylonjs.com/#VLIYBZ#3) - with processing for 2D camera too

Headset: Oculus Quest 2 or Google Chrome WebXR emulator

Can anyone help me?

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**Author:** ![carolhmj](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/carolhmj/32/25918_2.png) [@carolhmj](https://forum.babylonjs.com/u/carolhmj)\
**Post date:** [October 31, 2022, 1:01pm UTC](https://forum.babylonjs.com/t/webxr-issue-with-imageprocessing-in-xr/35234/2 "2022-10-31T13:01:55Z")

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Hello and welcome to the Babylon community! Tagging @RaananW our XR god to take a look, he may take a while to respond as he’s OOF right now 😄

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**Author:** ![RaananW](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/raananw/32/28955_2.png) [@RaananW](https://forum.babylonjs.com/u/RaananW)\
**Post date:** [November 7, 2022, 12:36pm UTC](https://forum.babylonjs.com/t/webxr-issue-with-imageprocessing-in-xr/35234/3 "2022-11-07T12:36:17Z")

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XR has, under the hood, two different cameras for the left and right eyes, and they should be included in the rendering pipeline’s list of cameras. There was another question about it, and I am about to debug why the other example doesn’t work, so I will combine the answer there, if it’s fine with you 🙂

[Problem on pipeline with VR device - Questions - Babylon.js (babylonjs.com)](https://forum.babylonjs.com/t/problem-on-pipeline-with-vr-device/35464/3)
