Hi there,
The ray of Oculus Go controller draws behind GUI in WebXR mode if the ray is not focused. Here is an example.
Also, I took a screenshot:
.Hi there,
The ray of Oculus Go controller draws behind GUI in WebXR mode if the ray is not focused. Here is an example.
Also, I took a screenshot:
.Hi @Anton123, the ray will “go through” any element it can’t pick. If the element is pickable, the ray will stop there.
@RaananW The ray does NOT intersect GUI. The controller points out almost vertically, and the ray is closer that the mesh with GUI, and therefore, the ray should be visible.
I sadly don’t have a go, but with an emulated go it works rather well -
Could you in any way show at what direction the ray is pointing at when the controller points forward?
@RaananW I shot a video: com.oculus.vrshell-20200826-140645.mp4 - Google Drive
I see now
The GUI element is rendered at a higher rendering group / layer (think z-index on the web), so everything is rendered “behind” it. You can force a different rendering group id for the controllers / pointer element using the configuration object.
@RaananW Thanks, I’ll try.
I found your suggestion (and sample) here. Thank you!