Hi everyone!
I have an odd issue with a highlight layer interacting/interfering with my custom node material setup. It is something with these two components:
- Highlight layer that is supposed to indicate pickable items in my game
- A custom node material that is a weapon range shader in my game
So when a mesh with a highlight enters the radius of the node material/inside the mesh that has the node material, it gets turbocharged with highlight power!
Repro: Babylon.js Playground
Can anyone point out what the issue might be? Not knowing the highlight layer anatomy that well so cannot tell my self… Any help would be appreciated! ![]()
