# What are the best practices for environment meshes made for Babylon?

**URL:** <https://forum.babylonjs.com/t/what-are-the-best-practices-for-environment-meshes-made-for-babylon/25927>\
**Category:** Questions\
**Created:** [December 9, 2021, 11:58am UTC](https://forum.babylonjs.com/t/what-are-the-best-practices-for-environment-meshes-made-for-babylon/25927 "2021-12-09T11:58:58Z")\
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**Author:** ![PatrickRyan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/patrickryan/32/3417_2.png) [@PatrickRyan](https://forum.babylonjs.com/u/PatrickRyan)\
**Post date:** [December 10, 2021, 5:45am UTC](https://forum.babylonjs.com/t/what-are-the-best-practices-for-environment-meshes-made-for-babylon/25927/12 "2021-12-10T05:45:00Z")

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Babylon.js can ingest light maps but we don’t bake them. I would typically just bake them in my preferred DCC (digital content creation) tool like Maya, Max, or Blender and then load them into my Babylon scene. [This thread has a good breakdown of my process for them.](https://forum.babylonjs.com/t/lightmaps-how-they-behave-in-sandbox-babylonjs/12357/3)

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