# What is the equivalent of HeightmapImpostor for the Havok Physics Engine?

**URL:** <https://forum.babylonjs.com/t/what-is-the-equivalent-of-heightmapimpostor-for-the-havok-physics-engine/42262>\
**Category:** Questions\
**Created:** [July 9, 2023, 12:19pm UTC](https://forum.babylonjs.com/t/what-is-the-equivalent-of-heightmapimpostor-for-the-havok-physics-engine/42262 "2023-07-09T12:19:31Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![bigrig](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/bigrig/32/5548_2.png) [@bigrig](https://forum.babylonjs.com/u/bigrig)\
**Post date:** [July 9, 2023, 2:33pm UTC](https://forum.babylonjs.com/t/what-is-the-equivalent-of-heightmapimpostor-for-the-havok-physics-engine/42262/2 "2023-07-09T14:33:33Z")

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Workable solution is using the MESH type aggregate.  
Here’s a PG:

> **[Babylon.js Playground](https://playground.babylonjs.com/#Z8HTUN%23460)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

(from [this thread](https://forum.babylonjs.com/t/havok-physics-wlaking-character-bouncing-over-heightmap/41879/2))

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