We are trying to figure out if we implement the following, as we are not sure if the performance gains will be worth the hassle!
So at the moment we have 500x unique PNGs with transparency (each png is 256x256 in size). All of these images are loaded on individual 2D Quads of various sizes.
Now I was thinking would it be more easier on the GPU/browser to instead of loading 500x images, we compile some of these in to X number of Sprites! so rather than loading 500x images, we end up loading say 50 large sprites that have all these images on there. Then we call in each sprite for each Quad.
Can anyone shed some light on this? would it be better all round to do this? Any thoughts would be greatly appreciated, thank you and big love to all.