When merging GLTF models that have a Transmission value, the transparency effect is lost.
I’m not sure if this is a bug, an intended feature, or a limitation, but I’m reporting it just in case.
Please check the repro for details:
In a model where several sticks are submerged in oil, the oil has a Transmission value set to 1 in Blender and renders as translucent, allowing the sticks to be seen through the oil.
When first loaded into Babylon, it renders correctly, but after merging the model using MergeMeshes (with the multiMaterials option set to true), the oil becomes opaque.
Note: These sticks are instance meshes, and in this example, some of them disappear because they cannot be merged—please disregard this.