# When using this.scene.freezeActiveMeshes() what would I need to unfreeze to get a ground reflection working agian?

**URL:** <https://forum.babylonjs.com/t/when-using-this-scene-freezeactivemeshes-what-would-i-need-to-unfreeze-to-get-a-ground-reflection-working-agian/12059>\
**Category:** Questions\
**Created:** [June 29, 2020, 4:24pm UTC](https://forum.babylonjs.com/t/when-using-this-scene-freezeactivemeshes-what-would-i-need-to-unfreeze-to-get-a-ground-reflection-working-agian/12059 "2020-06-29T16:24:34Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![alvov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/alvov/32/2061_2.png) [@alvov](https://forum.babylonjs.com/u/alvov)\
**Post date:** [June 29, 2020, 5:29pm UTC](https://forum.babylonjs.com/t/when-using-this-scene-freezeactivemeshes-what-would-i-need-to-unfreeze-to-get-a-ground-reflection-working-agian/12059/2 "2020-06-29T17:29:31Z")

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@Pryme8 you can try this:

`camera.customRenderTargets.push(mirrorMaterial.reflectionTexture);`

([your playground updated](https://www.babylonjs-playground.com/#KPXWT0#12))

A brief explanation why this helps can be found here in [this topic](https://forum.babylonjs.com/t/mirror-texture-with-freezing-active-meshes/8278).

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_[View the full topic](https://forum.babylonjs.com/t/when-using-this-scene-freezeactivemeshes-what-would-i-need-to-unfreeze-to-get-a-ground-reflection-working-agian/12059)._
