InVersion 5.0.0-alpha.20 :
but in version 5.39.0:
The two versions use the same code. Do need some settings in 5.0 to use vertex colors?
InVersion 5.0.0-alpha.20 :
As these versions are quite old, it will be difficult, if not impossible, to find the problem…
Can’t you use a more recent version that doesn’t have the problem?
Sorry, I cannot change the version of the project,
However, I found the key to the problem. If GLB uses Draco compression, colors greater than 0 in vertex colors will be 1, and colors equal to 0 will be 0