# Why using instances does not reduce Draw Call

**URL:** <https://forum.babylonjs.com/t/why-using-instances-does-not-reduce-draw-call/39982>\
**Category:** Questions\
**Created:** [April 18, 2023, 2:23pm UTC](https://forum.babylonjs.com/t/why-using-instances-does-not-reduce-draw-call/39982 "2023-04-18T14:23:45Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ZoeLeee](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/zoeleee/32/20340_2.png) [@ZoeLeee](https://forum.babylonjs.com/u/ZoeLeee)\
**Post date:** [April 18, 2023, 2:23pm UTC](https://forum.babylonjs.com/t/why-using-instances-does-not-reduce-draw-call/39982/1 "2023-04-18T14:23:45Z")

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> **[Babylon.js Playground](https://playground.babylonjs.com/#S7E00P%23376)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

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**Author:** ![labris](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/labris/32/12576_2.png) [@labris](https://forum.babylonjs.com/u/labris)\
**Post date:** [April 18, 2023, 3:18pm UTC](https://forum.babylonjs.com/t/why-using-instances-does-not-reduce-draw-call/39982/2 "2023-04-18T15:18:45Z")

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Have a look at API - [AssetContainer | Babylon.js Documentation](https://doc.babylonjs.com/typedoc/classes/BABYLON.AssetContainer#instantiateModelsToScene)

There is `doNotInstantiate` option, it either clones or instantiates a model.

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [April 18, 2023, 8:23pm UTC](https://forum.babylonjs.com/t/why-using-instances-does-not-reduce-draw-call/39982/3 "2023-04-18T20:23:15Z")

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Note that even if `doNotInstantiate` is set to `false` in the PG, meshes will not be instantiated but cloned. This is because they have a skeleton, and in this case we can’t use instantiation, only cloning.
