Will GPUPicker replace RayPicker In InputManager?

Is there any plan to replace the current pick implementation in InputManager with GPUPicker?

The current RayPicker implementation has a relatively high overhead,because it needs to convert vertex data into Vector3 in order to perform triangle intersection checks.

There are no plans so far but it might be really cool to support both as depending on the scene one might be more appropriate than the other.

Would you want to try and contribute smthg ?