Wrong location of model acquisition

If I may ask (I might be missing something from the screenshots) - why is it obvious it is wrong?

Can you submit a playground so we can see the problem?

In general - absolute position is the world-coordinate location of the mesh. Seems like your mesh is not influenced by any parent, so this is the mesh’s position in the world. If the camera has a parent, its coordinates are subjected to the parents transformation. If not, the camera is also shown in world coordinates, and the information is totally correct.