Imagine itâs not
I am not going to worry (too much) about concrete style at this point. Otherwise Iâll be going crazy. You know, one could question whether raiders on a desert planet would build wooden palisades around their campsâŚ
But eventually a âfenceâ is just a variable that will become a mesh. If I set in stone, that all fence parts must be within a 3x2x0.2 box, then the actual mesh, or the style, is irrelevant. The same plattern can be applied to plants, trees, streets, etc.
The advantage is I can keep going and do not need to plan out everything in advance. So, my project management approach is as pure to Agile as you can imagine. Would I prefer pure Waterfall? Oh yes, I would. But I donât have the creative potential to flesh out, upfront, all the detalis.
Hmm, I am wondering what would be an AI query here? @CodingCrusader may I summon your AI super powers?
It is not really the modular level tiles per se I need. If I had a full level, I could tile that myself. So do I need AI to make or draw an entire level? I think yes, that would be cool.
What do I feed it with? Hm, so are we talking Generative AI now? From a set of, e.g. top-down views of existing levels, generate variations. Like that?
Or simpler? Technically, it would suffice to have any screenshot of a good Raider camp or a military base. So what kind of AI generates âlayoutsâ? What is the category? Camp layouts, base layouts? Groups of buildings arranged in a meaningful way? What is meaningful? A raider camp is sort or chaotic where as a military base is more orderly (Iâd imagine).
Oh, idk if this is going somwehere 