# Zoom on mobile phones, making it faster

**URL:** <https://forum.babylonjs.com/t/zoom-on-mobile-phones-making-it-faster/16700>\
**Category:** Questions\
**Created:** [December 16, 2020, 11:43pm UTC](https://forum.babylonjs.com/t/zoom-on-mobile-phones-making-it-faster/16700 "2020-12-16T23:43:53Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![javismiles](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/javismiles/32/12924_2.png) [@javismiles](https://forum.babylonjs.com/u/javismiles)\
**Post date:** [December 16, 2020, 11:43pm UTC](https://forum.babylonjs.com/t/zoom-on-mobile-phones-making-it-faster/16700/1 "2020-12-16T23:43:53Z")

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good day, with wheelPrecision i make the zoom faster in desktop and laptops,  
however the touch zoom on mobile phones im not managing to make it faster with either of these 3 methods:

camera.panningInertia = 0.0;  
camera.panningSensibility = 0.0;  
camera.wheelPrecision = 0.5;

how can I make the zoom on mobile phones faster?  
thank you 🙂

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**Author:** ![javismiles](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/javismiles/32/12924_2.png) [@javismiles](https://forum.babylonjs.com/u/javismiles)\
**Post date:** [December 16, 2020, 11:47pm UTC](https://forum.babylonjs.com/t/zoom-on-mobile-phones-making-it-faster/16700/2 "2020-12-16T23:47:27Z")

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camera.panningSensibility = 0.01;

the panningSensibility, increasing it very little makes the touch zoom go crazy 😉

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**Author:** ![javismiles](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/javismiles/32/12924_2.png) [@javismiles](https://forum.babylonjs.com/u/javismiles)\
**Post date:** [December 16, 2020, 11:51pm UTC](https://forum.babylonjs.com/t/zoom-on-mobile-phones-making-it-faster/16700/3 "2020-12-16T23:51:51Z")

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looks like it was this one the right one  
camera.pinchDeltaPercentage=0.003;

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [December 16, 2020, 11:52pm UTC](https://forum.babylonjs.com/t/zoom-on-mobile-phones-making-it-faster/16700/4 "2020-12-16T23:52:15Z")

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Please provide a playground for all your API question.

This is not only helping us, but also all the community looking into the forum for similar topics.

> [@ArcRotateCamera on Mobile](https://forum.babylonjs.com/t/arcrotatecamera-on-mobile/11489/2):
>
> Hi @jose_ignacio, I had a similar question a week ago for my game, where the Camera movement responded way too fast to Input (touch, pinch, etc.) for the User to be good UX. And I got to solve it in my case, so here is the solution. Input sensitivity properties The Camera sensitivity of responding to Inputs (such as Pointers and Touches) are settings found within the various CameraInputs found on the CameraInputsManager of the Camera. Look for properties like ‘sensitivity’ and ‘pinch’ in the …

[https://doc.babylonjs.com/typedoc/classes/babylon.arcrotatecamera#pinchprecision](https://doc.babylonjs.com/typedoc/classes/babylon.arcrotatecamera#pinchprecision)
